
Shader Artist
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WORK DESCRIPTION
- Developing shaders for 3DCG games, particularly shaders for characters
- General technical work required in game graphics production
- Researching and proposing graphic expression techniques
- General work as a 3D artist
REQUIREMENTS FOR APPLYING
- Shader production using real-time physics based rendering
- Production of multifunctional shaders with special effects and animations
- Experience in finalizing and adjusting quality of final deliverables
- Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization
PREFERRED BUT NOT REQUIRES
- Knowledge of mathematical and physics-based graphics code and generation
- Experience in creating effects using Houdini, etc.
HOW TO APPLY
- Click on the “Apply” button on this page and submit the required documents.
- If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
- You are responsible for making necessary arrangements for any access restriction or limitation settings.
- You are responsible for any charges or fees that may incur during your application process.
REQUIRED DOCUMENTS
- Resume (with photo)
- CV with the following information:
- List the programs you have used in the past and are familiar with, and list how many years’ experience you have with each program.
- List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
- Pick a game or video work you think best expresses and captures your area of expertise, and briefly state your reasonings.
- Pick 1 recent technological trend within your area of expertise that you are interested in, and briefly state your reasonings.
- Pick a game you have recently played that you found most interesting, and briefly state your reasonings.
WORK SAMPLES
- Choose any work that you would like to showcase and send it to us. You may choose a method of your choice; however, the data must be compatible with Windows.
[EMPLOYMENT STATUS] Full-time employee, Contract worker
[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave